#version 310 es
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#endif

precision highp float;
precision highp int;
#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
vec4 ImmCB_0[12];
uniform 	vec4 _ScaledScreenParams;
uniform 	vec2 _GlobalMipBias;
uniform 	vec4 _MainLightPosition;
uniform 	mediump vec4 _MainLightColor;
uniform 	mediump vec4 _AmbientOcclusionParam;
uniform 	vec4 _FPParams0;
uniform 	vec4 _FPParams1;
uniform 	vec4 _AdditionalLightsPosition[16];
uniform 	mediump vec4 _AdditionalLightsColor[16];
uniform 	mediump vec4 _AdditionalLightsAttenuation[16];
uniform 	mediump vec4 _AdditionalLightsSpotDir[16];
uniform 	vec3 _WorldSpaceCameraPos;
uniform 	vec4 _ScreenParams;
uniform 	vec4 unity_OrthoParams;
uniform 	vec4 hlslcc_mtx4x4unity_MatrixV[4];
uniform 	int _DebugMaterialMode;
uniform 	int _DebugMaterialValidationMode;
uniform 	int _DebugSceneOverrideMode;
uniform 	int _DebugLightingMode;
uniform 	int _DebugLightingFeatureFlags;
uniform 	mediump float _DebugValidateAlbedoMinLuminance;
uniform 	mediump float _DebugValidateAlbedoMaxLuminance;
uniform 	mediump float _DebugValidateAlbedoSaturationTolerance;
uniform 	mediump float _DebugValidateAlbedoHueTolerance;
uniform 	mediump vec3 _DebugValidateAlbedoCompareColor;
uniform 	mediump float _DebugValidateMetallicMinValue;
uniform 	mediump float _DebugValidateMetallicMaxValue;
uniform 	vec4 _DebugColor;
uniform 	vec4 _DebugColorInvalidMode;
uniform 	vec4 _DebugValidateBelowMinThresholdColor;
uniform 	vec4 _DebugValidateAboveMaxThresholdColor;
uniform 	vec4 _CascadeShadowSplitSpheres0;
uniform 	vec4 _CascadeShadowSplitSpheres1;
uniform 	vec4 _CascadeShadowSplitSpheres2;
uniform 	vec4 _CascadeShadowSplitSpheres3;
uniform 	vec4 _CascadeShadowSplitSphereRadii;
uniform 	vec4 _MainLightShadowOffset0;
uniform 	vec4 _MainLightShadowOffset1;
uniform 	vec4 _MainLightShadowParams;
uniform 	vec4 _MainLightShadowmapSize;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(0) uniform URP_ZBinBuffer {
#endif
	UNITY_UNIFORM vec4                URP_ZBins[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(1) uniform urp_TileBuffer {
#endif
	UNITY_UNIFORM vec4                urp_Tiles[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(2) uniform UnityPerDraw {
#endif
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_ObjectToWorld[4];
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_WorldToObject[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LODFade;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_WorldTransformParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RenderingLayer;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightData;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightIndices[2];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_ProbesOcclusion;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube0_HDR;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube1_HDR;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LightmapST;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_DynamicLightmapST;
	UNITY_UNIFORM mediump vec4                unity_SHAr;
	UNITY_UNIFORM mediump vec4                unity_SHAg;
	UNITY_UNIFORM mediump vec4                unity_SHAb;
	UNITY_UNIFORM mediump vec4                unity_SHBr;
	UNITY_UNIFORM mediump vec4                unity_SHBg;
	UNITY_UNIFORM mediump vec4                unity_SHBb;
	UNITY_UNIFORM mediump vec4                unity_SHC;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Min;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Max;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousM[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousMI[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_MotionVectorsParams;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(3) uniform UnityPerMaterial {
#endif
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_SoftParticleFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_CameraFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_BaseMap_ST;
	UNITY_UNIFORM mediump vec4                _BaseColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_EmissionColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_BaseColorAddSubDiff;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_SpecColor;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Cutoff;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Smoothness;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionStrengthScaled;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionBlend;
	UNITY_UNIFORM mediump float                _Surface;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
UNITY_LOCATION(0) uniform mediump sampler2D _ScreenSpaceOcclusionTexture;
UNITY_LOCATION(1) uniform mediump sampler2D _MainLightShadowmapTexture;
UNITY_LOCATION(2) uniform mediump sampler2DShadow hlslcc_zcmp_MainLightShadowmapTexture;
UNITY_LOCATION(3) uniform mediump sampler2D _BaseMap;
in highp vec2 vs_TEXCOORD0;
in mediump vec4 vs_COLOR0;
in highp vec4 vs_TEXCOORD1;
in mediump vec3 vs_TEXCOORD2;
in highp vec4 vs_TEXCOORD7;
layout(location = 0) out mediump vec4 SV_Target0;
vec3 u_xlat0;
mediump vec4 u_xlat16_0;
mediump vec4 u_xlat16_1;
vec4 u_xlat2;
bool u_xlatb2;
vec2 u_xlat3;
ivec4 u_xlati3;
uvec2 u_xlatu3;
vec4 u_xlat4;
mediump vec4 u_xlat16_4;
ivec4 u_xlati4;
uvec4 u_xlatu4;
bvec4 u_xlatb4;
vec4 u_xlat5;
mediump vec4 u_xlat16_5;
ivec4 u_xlati5;
uint u_xlatu5;
bvec4 u_xlatb5;
vec4 u_xlat6;
mediump vec4 u_xlat16_6;
ivec4 u_xlati6;
uvec4 u_xlatu6;
mediump vec4 u_xlat16_7;
ivec4 u_xlati7;
uint u_xlatu7;
bvec2 u_xlatb7;
vec3 u_xlat8;
mediump vec4 u_xlat16_8;
ivec2 u_xlati8;
bvec4 u_xlatb8;
vec3 u_xlat9;
mediump vec4 u_xlat16_9;
bvec4 u_xlatb9;
mediump vec4 u_xlat16_10;
vec3 u_xlat11;
mediump vec4 u_xlat16_11;
mediump vec3 u_xlat16_12;
mediump vec4 u_xlat16_13;
mediump vec4 u_xlat16_14;
mediump vec4 u_xlat16_15;
mediump vec4 u_xlat16_16;
mediump vec2 u_xlat16_17;
mediump vec4 u_xlat16_18;
vec3 u_xlat19;
ivec2 u_xlati19;
vec3 u_xlat20;
ivec2 u_xlati20;
bool u_xlatb20;
vec3 u_xlat21;
bool u_xlatb21;
mediump vec3 u_xlat16_23;
float u_xlat25;
ivec3 u_xlati25;
uint u_xlatu25;
float u_xlat26;
ivec3 u_xlati26;
uint u_xlatu26;
bool u_xlatb26;
float u_xlat27;
ivec2 u_xlati27;
uint u_xlatu27;
float u_xlat29;
ivec2 u_xlati29;
bvec2 u_xlatb29;
bool u_xlatb30;
mediump float u_xlat16_32;
int u_xlati42;
bool u_xlatb42;
int u_xlati43;
bool u_xlatb43;
mediump float u_xlat16_45;
float u_xlat47;
mediump float u_xlat16_47;
ivec2 u_xlati47;
uint u_xlatu47;
bvec2 u_xlatb47;
float u_xlat48;
int u_xlati48;
uvec2 u_xlatu48;
ivec2 u_xlati49;
uint u_xlatu49;
ivec2 u_xlati50;
bool u_xlatb52;
float u_xlat54;
mediump vec2 u_xlat16_54;
mediump vec2 u_xlat16_56;
mediump vec2 u_xlat16_57;
mediump vec2 u_xlat16_58;
mediump vec2 u_xlat16_61;
ivec2 u_xlati63;
mediump float u_xlat16_67;
float u_xlat68;
mediump float u_xlat16_68;
uint u_xlatu68;
bool u_xlatb68;
float u_xlat69;
int u_xlati69;
uint u_xlatu69;
bool u_xlatb69;
float u_xlat71;
int u_xlati71;
uint u_xlatu71;
int u_xlati73;
bool u_xlatb73;
bool u_xlatb74;
mediump float u_xlat16_76;
mediump float u_xlat16_78;
float u_xlat85;
uint u_xlatu85;
float u_xlat86;
vec4 TempArray0[18];
vec4 TempArray1[18];
vec4 TempArray2[18];
vec4 TempArray3[18];
vec4 TempArray4[18];
vec4 TempArray5[18];
int int_bitfieldExtract(int value, int offset, int bits) {
#if defined(GL_ES) && __VERSION__ <= 300
    return (bits == 0) ? 0 : (offset + bits < 32) ? ((value << (32 - bits - offset)) >> (32 - bits)) : (value >> offset);
#else
    return bitfieldExtract(value, offset, (offset + bits < 32) ? bits : (32 - offset));
#endif
}

int op_not(int value) { return -value - 1; }
ivec2 op_not(ivec2 a) { a.x = op_not(a.x); a.y = op_not(a.y); return a; }
ivec3 op_not(ivec3 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); return a; }
ivec4 op_not(ivec4 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); a.w = op_not(a.w); return a; }

int int_bitfieldInsert(int base, int insert, int offset, int bits) {
    uint mask = ~(uint(0xffffffffu) << uint(bits)) << uint(offset);
    return int((uint(base) & ~mask) | ((uint(insert) << uint(offset)) & mask));
}

void main()
{
ImmCB_0[0] = vec4(0.0,0.0,0.0,1.0);
ImmCB_0[1] = vec4(0.650980413,0.274509817,0.949019611,1.0);
ImmCB_0[2] = vec4(0.0,0.101960786,0.866666675,1.0);
ImmCB_0[3] = vec4(0.254901975,0.596078455,0.87843138,1.0);
ImmCB_0[4] = vec4(0.619607866,0.894117653,0.984313726,1.0);
ImmCB_0[5] = vec4(0.219607845,0.952941179,0.690196097,1.0);
ImmCB_0[6] = vec4(0.65882355,0.933333337,0.180392161,1.0);
ImmCB_0[7] = vec4(1.0,0.992156863,0.298039228,1.0);
ImmCB_0[8] = vec4(1.0,0.839215696,0.0,1.0);
ImmCB_0[9] = vec4(0.992156863,0.596078455,0.0,1.0);
ImmCB_0[10] = vec4(1.0,0.262745112,0.200000003,1.0);
ImmCB_0[11] = vec4(0.517647088,0.0392156877,0.211764708,1.0);
vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);
    u_xlat16_0 = texture(_BaseMap, vs_TEXCOORD0.xy, _GlobalMipBias.x);
    u_xlat16_0 = u_xlat16_0 * _BaseColor;
    u_xlat16_1 = u_xlat16_0.wxyz * vs_COLOR0.wxyz;
    u_xlat2.x = dot(vs_TEXCOORD2.xyz, vs_TEXCOORD2.xyz);
    u_xlat2.x = inversesqrt(u_xlat2.x);
    u_xlat2.xyz = u_xlat2.xxx * vs_TEXCOORD2.xyz;
    u_xlat3.xy = vec2(1.0) / vec2(_ScaledScreenParams.xy);
    u_xlat3.xy = u_xlat3.xy * hlslcc_FragCoord.xy;
    u_xlatb47.x = _DebugMaterialMode==9;
    if(u_xlatb47.x){
        u_xlatu47 = uint(_FPParams0.w);
        u_xlat4.xy = u_xlat3.xy * _FPParams1.xy;
        u_xlatu4.xy = uvec2(u_xlat4.xy);
        u_xlatu48.xy = uvec2(_FPParams1.zw);
        u_xlati69 = int(u_xlatu4.y) * int(u_xlatu48.x) + int(u_xlatu4.x);
        u_xlatu69 = u_xlatu48.y * uint(u_xlati69);
        u_xlat4.x = hlslcc_mtx4x4unity_MatrixV[0].z;
        u_xlat4.y = hlslcc_mtx4x4unity_MatrixV[1].z;
        u_xlat4.z = hlslcc_mtx4x4unity_MatrixV[2].z;
        u_xlat5.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat4.x = dot((-u_xlat4.xyz), u_xlat5.xyz);
        u_xlatb26 = unity_OrthoParams.w==0.0;
        u_xlat48 = log2(u_xlat4.x);
        u_xlat4.x = (u_xlatb26) ? u_xlat48 : u_xlat4.x;
        u_xlat4.x = u_xlat4.x * _FPParams0.x + _FPParams0.y;
        u_xlatu4.x = uint(u_xlat4.x);
        u_xlatu4.x = min(u_xlatu4.x, 4095u);
        u_xlati26.x = int(u_xlatu48.y) + 2;
        u_xlatu48.x = uint(u_xlati26.x) * u_xlatu4.x;
        u_xlatu5 = u_xlatu4.x * uint(u_xlati26.x) + 2u;
        if(u_xlatu48.y != uint(0)) {
            u_xlatu27 = uint(u_xlatu48.x >> (2u & uint(0x1F)));
            u_xlati49.xy = ivec2(int_bitfieldExtract(int(u_xlatu48.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu48.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati49.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu27)].w)), uint(u_xlati49.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu27)].y))));
            u_xlati50.xy = op_not(u_xlati49.xy);
            u_xlati27.xy = ivec2(uvec2(uint(u_xlati50.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu27)].z)), uint(u_xlati50.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu27)].x))));
            u_xlati27.xy = ivec2(uvec2(uint(u_xlati27.x) | uint(u_xlati6.x), uint(u_xlati27.y) | uint(u_xlati6.y)));
            u_xlati48 = int(uint(uint(u_xlati49.y) & uint(u_xlati27.x)));
            u_xlati27.x = int(uint(uint(u_xlati50.y) & uint(u_xlati27.y)));
            u_xlatu48.x = uint(uint(u_xlati48) | uint(u_xlati27.x));
            u_xlatu27 = uint(u_xlatu69 >> (2u & uint(0x1F)));
            u_xlati49.xy = ivec2(int_bitfieldExtract(int(u_xlatu69), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu69), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati49.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu27)].w)), uint(u_xlati49.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu27)].y))));
            u_xlati50.xy = op_not(u_xlati49.xy);
            u_xlati27.xy = ivec2(uvec2(uint(u_xlati50.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu27)].z)), uint(u_xlati50.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu27)].x))));
            u_xlati27.xy = ivec2(uvec2(uint(u_xlati27.x) | uint(u_xlati6.x), uint(u_xlati27.y) | uint(u_xlati6.y)));
            u_xlati27.x = int(uint(uint(u_xlati49.y) & uint(u_xlati27.x)));
            u_xlati49.x = int(uint(uint(u_xlati50.y) & uint(u_xlati27.y)));
            u_xlati27.x = int(uint(uint(u_xlati49.x) | uint(u_xlati27.x)));
            u_xlatu49 = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati6.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati50.xy = ivec2(uvec2(uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu49)].w)), uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu49)].y))));
            u_xlati7.xy = op_not(u_xlati6.xy);
            u_xlati49.xy = ivec2(uvec2(uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu49)].z)), uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu49)].x))));
            u_xlati49.xy = ivec2(uvec2(uint(u_xlati49.x) | uint(u_xlati50.x), uint(u_xlati49.y) | uint(u_xlati50.y)));
            u_xlati49.x = int(uint(uint(u_xlati6.y) & uint(u_xlati49.x)));
            u_xlati71 = int(uint(uint(u_xlati7.y) & uint(u_xlati49.y)));
            u_xlati49.x = int(uint(uint(u_xlati71) | uint(u_xlati49.x)));
            u_xlati27.x = int(uint(uint(u_xlati49.x) & uint(u_xlati27.x)));
            u_xlati49.x = int(int(0xFFFFFFFFu) << (int(u_xlatu48.x) & int(0x1F)));
            u_xlati27.x = int(uint(uint(u_xlati49.x) & uint(u_xlati27.x)));
            u_xlatu48.x = uint(u_xlatu48.x >> (16u & uint(0x1F)));
            u_xlatu48.x = (-u_xlatu48.x) + 31u;
            u_xlatu48.x = uint(4294967295u >> (u_xlatu48.x & uint(0x1F)));
            u_xlati48 = int(uint(u_xlatu48.x & uint(u_xlati27.x)));
        } else {
            u_xlati48 = 0;
        }
        u_xlatu27 = u_xlatu47;
        u_xlati49.x = u_xlati48;
        while(true){
            if(u_xlati49.x == 0) {break;}
            u_xlati71 = 0 - u_xlati49.x;
            u_xlatu71 = uint(uint(u_xlati71) & uint(u_xlati49.x));
            u_xlat71 = float(u_xlatu71);
            u_xlatu71 = uint(uint(floatBitsToUint(u_xlat71)) >> (23u & uint(0x1F)));
            u_xlati71 = int(u_xlatu71) + int(0xFFFFFF81u);
            u_xlati71 = int(1 << (u_xlati71 & int(0x1F)));
            u_xlati49.x = int(uint(uint(u_xlati71) ^ uint(u_xlati49.x)));
            u_xlatu27 = u_xlatu27 + 1u;
        }
        if(u_xlatu48.y != uint(0)) {
            u_xlatu47 = u_xlatu4.x * uint(u_xlati26.x) + 1u;
            u_xlatu4.x = uint(u_xlatu47 >> (2u & uint(0x1F)));
            u_xlati26.xy = ivec2(int_bitfieldExtract(int(u_xlatu47), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu47), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati49.xy = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati26.xz = op_not(u_xlati26.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati49.x), uint(u_xlati4.y) | uint(u_xlati49.y)));
            u_xlati47.x = int(uint(uint(u_xlati26.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati26.z) & uint(u_xlati4.y)));
            u_xlatu47 = uint(uint(u_xlati47.x) | uint(u_xlati4.x));
            u_xlatu4.x = uint(u_xlatu69 >> (2u & uint(0x1F)));
            u_xlati26.xy = ivec2(int_bitfieldExtract(int(u_xlatu69), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu69), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati49.xy = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].w)), uint(u_xlati26.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].y))));
            u_xlati26.xz = op_not(u_xlati26.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].z)), uint(u_xlati26.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati49.x), uint(u_xlati4.y) | uint(u_xlati49.y)));
            u_xlati69 = int(uint(uint(u_xlati26.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati26.z) & uint(u_xlati4.y)));
            u_xlati69 = int(uint(uint(u_xlati69) | uint(u_xlati4.x)));
            u_xlatu4.x = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati26.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati5.xz = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati26.xz = op_not(u_xlati26.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati26.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati5.x), uint(u_xlati4.y) | uint(u_xlati5.z)));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati26.y) & uint(u_xlati4.x), uint(u_xlati26.z) & uint(u_xlati4.y)));
            u_xlati4.x = int(uint(uint(u_xlati4.y) | uint(u_xlati4.x)));
            u_xlati69 = int(uint(uint(u_xlati69) & uint(u_xlati4.x)));
            u_xlati4.x = int(int(0xFFFFFFFFu) << (int(u_xlatu47) & int(0x1F)));
            u_xlati69 = int(uint(uint(u_xlati69) & uint(u_xlati4.x)));
            u_xlatu47 = uint(u_xlatu47 >> (16u & uint(0x1F)));
            u_xlatu47 = (-u_xlatu47) + 31u;
            u_xlatu47 = uint(4294967295u >> (u_xlatu47 & uint(0x1F)));
            u_xlati47.x = int(uint(u_xlatu47 & uint(u_xlati69)));
        } else {
            u_xlati47.x = 0;
        }
        u_xlatu69 = u_xlatu27;
        u_xlati4.x = u_xlati47.x;
        while(true){
            if(u_xlati4.x == 0) {break;}
            u_xlati26.x = 0 - u_xlati4.x;
            u_xlatu26 = uint(uint(u_xlati26.x) & uint(u_xlati4.x));
            u_xlat26 = float(u_xlatu26);
            u_xlatu26 = uint(uint(floatBitsToUint(u_xlat26)) >> (23u & uint(0x1F)));
            u_xlati26.x = int(u_xlatu26) + int(0xFFFFFF81u);
            u_xlati26.x = int(1 << (u_xlati26.x & int(0x1F)));
            u_xlati4.x = int(uint(uint(u_xlati26.x) ^ uint(u_xlati4.x)));
            u_xlatu69 = u_xlatu69 + 1u;
        }
        u_xlat4 = u_xlat3.xyxy * _ScreenParams.xyxy;
        u_xlatu4 = uvec4(u_xlat4);
        u_xlat47 = float(u_xlatu69);
        u_xlat47 = u_xlat47 + 0.100000001;
        u_xlat47 = log2(u_xlat47);
        u_xlat47 = u_xlat47 * 3.15464878;
        u_xlat47 = floor(u_xlat47);
        u_xlati47.x = int(u_xlat47);
        u_xlati47.x = u_xlati47.x + 1;
        u_xlati47.x = max(u_xlati47.x, 0);
        u_xlati47.x = min(u_xlati47.x, 11);
        u_xlati5.xy = ivec2(uvec2(u_xlatu4.z & uint(31u), u_xlatu4.w & uint(31u)));
        u_xlat6.xyz = log2(ImmCB_0[u_xlati47.x].xyz);
        u_xlat6.xyz = u_xlat6.xyz * vec3(2.20000005, 2.20000005, 2.20000005);
        u_xlat6.xyz = exp2(u_xlat6.xyz);
        u_xlatb47.x = 9u>=u_xlatu69;
        if(u_xlatb47.x){
            u_xlati49.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            u_xlatb7.xy = lessThan(u_xlati49.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb7.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb29.xy = greaterThanEqual(u_xlati49.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb7.x = u_xlatb29.x || u_xlatb7.x;
            u_xlatb7.x = u_xlatb29.y || u_xlatb7.x;
            if(!u_xlatb7.x){
                TempArray0[0].x = 1.31986677e-38;
                TempArray0[1].x = 2.12591537e-38;
                TempArray0[2].x = 1.25143043e-38;
                TempArray0[3].x = 2.80572715e-38;
                TempArray0[4].x = 1.80243991e-38;
                TempArray0[5].x = 2.80328777e-38;
                TempArray0[6].x = 1.49005124e-38;
                TempArray0[7].x = 2.80329113e-38;
                TempArray0[8].x = 1.53482105e-38;
                TempArray0[9].x = 8.48817543e-38;
                TempArray0[10].x = 1.39649383e-38;
                TempArray0[11].x = 2.50841393e-38;
                TempArray0[12].x = 9.11131044e-38;
                TempArray0[13].x = 2.50783996e-38;
                TempArray0[14].x = 1.25371735e-38;
                TempArray0[15].x = 2.80171383e-38;
                TempArray0[16].x = 1.24436705e-38;
                TempArray0[17].x = 2.12175169e-38;
                u_xlati7.x = int((u_xlatu69>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati71 = int(u_xlati49.y << (1 & int(0x1F)));
                u_xlati71 = (-u_xlati71) + 16;
                u_xlati71 = int(int_bitfieldInsert(u_xlati71, u_xlati7.x, 0 & int(0x1F), 1));
                u_xlat71 = TempArray0[u_xlati71].x;
                {
                    uint rem = u_xlatu69 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu49 = u_xlatu7 * 5u + uint(u_xlati49.x);
                u_xlatu49 = uint(uint(floatBitsToUint(u_xlat71)) >> (u_xlatu49 & uint(0x1F)));
                u_xlati49.x = int(uint(u_xlatu49 & 1u));
                u_xlati49.x = int((u_xlati49.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati49.x = 0;
            }
        } else {
            u_xlati7 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF7u), int(0xFFFFFFF5u), int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            {
                uint quo = u_xlatu69 / 10u;
                u_xlatu71 = quo;
            }
            u_xlatb8 = lessThan(u_xlati7, ivec4(0, 0, 0, 0));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb9 = greaterThanEqual(u_xlati7, ivec4(5, 9, 5, 9));
            u_xlati8.xy = ivec2(uvec2(uint(u_xlati8.x) | (uint(u_xlatb9.x) * 0xffffffffu), uint(u_xlati8.y) | (uint(u_xlatb9.z) * 0xffffffffu)));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb9.y) * 0xffffffffu) | uint(u_xlati8.x), (uint(u_xlatb9.w) * 0xffffffffu) | uint(u_xlati8.y)));
            u_xlatb52 = 9u<u_xlatu71;
            u_xlati8.x = int(uint((uint(u_xlatb52) * 0xffffffffu) | uint(u_xlati8.x)));
            if(u_xlati8.x == 0) {
                TempArray1[0].x = 1.31986677e-38;
                TempArray1[1].x = 2.12591537e-38;
                TempArray1[2].x = 1.25143043e-38;
                TempArray1[3].x = 2.80572715e-38;
                TempArray1[4].x = 1.80243991e-38;
                TempArray1[5].x = 2.80328777e-38;
                TempArray1[6].x = 1.49005124e-38;
                TempArray1[7].x = 2.80329113e-38;
                TempArray1[8].x = 1.53482105e-38;
                TempArray1[9].x = 8.48817543e-38;
                TempArray1[10].x = 1.39649383e-38;
                TempArray1[11].x = 2.50841393e-38;
                TempArray1[12].x = 9.11131044e-38;
                TempArray1[13].x = 2.50783996e-38;
                TempArray1[14].x = 1.25371735e-38;
                TempArray1[15].x = 2.80171383e-38;
                TempArray1[16].x = 1.24436705e-38;
                TempArray1[17].x = 2.12175169e-38;
                u_xlati8.x = int((u_xlatu71>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati29.x = int(u_xlati7.y << (1 & int(0x1F)));
                u_xlati29.x = (-u_xlati29.x) + 16;
                u_xlati29.x = int(int_bitfieldInsert(u_xlati29.x, u_xlati8.x, 0 & int(0x1F), 1));
                u_xlat29 = TempArray1[u_xlati29.x].x;
                {
                    uint rem = u_xlatu71 % 5u;
                    u_xlatu71 = rem;
                }
                u_xlatu71 = u_xlatu71 * 5u + uint(u_xlati7.x);
                u_xlatu71 = uint(uint(floatBitsToUint(u_xlat29)) >> (u_xlatu71 & uint(0x1F)));
                u_xlati71 = int(uint(u_xlatu71 & 1u));
                u_xlati71 = int((u_xlati71!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati71 = 0;
            }
            if(u_xlati8.y == 0) {
                {
                    uint rem = u_xlatu69 % 10u;
                    u_xlatu7 = rem;
                }
                TempArray2[0].x = 1.31986677e-38;
                TempArray2[1].x = 2.12591537e-38;
                TempArray2[2].x = 1.25143043e-38;
                TempArray2[3].x = 2.80572715e-38;
                TempArray2[4].x = 1.80243991e-38;
                TempArray2[5].x = 2.80328777e-38;
                TempArray2[6].x = 1.49005124e-38;
                TempArray2[7].x = 2.80329113e-38;
                TempArray2[8].x = 1.53482105e-38;
                TempArray2[9].x = 8.48817543e-38;
                TempArray2[10].x = 1.39649383e-38;
                TempArray2[11].x = 2.50841393e-38;
                TempArray2[12].x = 9.11131044e-38;
                TempArray2[13].x = 2.50783996e-38;
                TempArray2[14].x = 1.25371735e-38;
                TempArray2[15].x = 2.80171383e-38;
                TempArray2[16].x = 1.24436705e-38;
                TempArray2[17].x = 2.12175169e-38;
                u_xlati29.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati73 = int(u_xlati7.w << (1 & int(0x1F)));
                u_xlati73 = (-u_xlati73) + 16;
                u_xlati29.x = int(int_bitfieldInsert(u_xlati73, u_xlati29.x, 0 & int(0x1F), 1));
                u_xlat29 = TempArray2[u_xlati29.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu7 = u_xlatu7 * 5u + uint(u_xlati7.z);
                u_xlatu7 = uint(uint(floatBitsToUint(u_xlat29)) >> (u_xlatu7 & uint(0x1F)));
                u_xlati7.x = int(uint(u_xlatu7 & 1u));
                u_xlati7.x = int((u_xlati7.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati7.x = 0;
            }
            u_xlati49.x = int(uint(uint(u_xlati71) | uint(u_xlati7.x)));
        }
        u_xlat6.w = 0.800000012;
        u_xlat6 = (u_xlati49.x != 0) ? vec4(0.0, 0.0, 0.0, 1.0) : u_xlat6;
        if(u_xlatb47.x){
            u_xlati49.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            u_xlatb7.xy = lessThan(u_xlati49.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb47.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb7.xy = greaterThanEqual(u_xlati49.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb47.x = u_xlatb47.x || u_xlatb7.x;
            u_xlatb47.x = u_xlatb7.y || u_xlatb47.x;
            if(!u_xlatb47.x){
                TempArray3[0].x = 1.31986677e-38;
                TempArray3[1].x = 2.12591537e-38;
                TempArray3[2].x = 1.25143043e-38;
                TempArray3[3].x = 2.80572715e-38;
                TempArray3[4].x = 1.80243991e-38;
                TempArray3[5].x = 2.80328777e-38;
                TempArray3[6].x = 1.49005124e-38;
                TempArray3[7].x = 2.80329113e-38;
                TempArray3[8].x = 1.53482105e-38;
                TempArray3[9].x = 8.48817543e-38;
                TempArray3[10].x = 1.39649383e-38;
                TempArray3[11].x = 2.50841393e-38;
                TempArray3[12].x = 9.11131044e-38;
                TempArray3[13].x = 2.50783996e-38;
                TempArray3[14].x = 1.25371735e-38;
                TempArray3[15].x = 2.80171383e-38;
                TempArray3[16].x = 1.24436705e-38;
                TempArray3[17].x = 2.12175169e-38;
                u_xlati47.x = int((u_xlatu69>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati71 = int(u_xlati49.y << (1 & int(0x1F)));
                u_xlati71 = (-u_xlati71) + 16;
                u_xlati47.x = int(int_bitfieldInsert(u_xlati71, u_xlati47.x, 0 & int(0x1F), 1));
                u_xlat47 = TempArray3[u_xlati47.x].x;
                {
                    uint rem = u_xlatu69 % 5u;
                    u_xlatu71 = rem;
                }
                u_xlatu49 = u_xlatu71 * 5u + uint(u_xlati49.x);
                u_xlatu47 = uint(uint(floatBitsToUint(u_xlat47)) >> (u_xlatu49 & uint(0x1F)));
                u_xlati47.x = int(uint(u_xlatu47 & 1u));
                u_xlati47.x = int((u_xlati47.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati47.x = 0;
            }
        } else {
            u_xlati5 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF8u), int(0xFFFFFFF6u), int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            {
                uint quo = u_xlatu69 / 10u;
                u_xlatu7 = quo;
            }
            u_xlatb8 = lessThan(u_xlati5, ivec4(0, 0, 0, 0));
            u_xlati29.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb8 = greaterThanEqual(u_xlati5, ivec4(5, 9, 5, 9));
            u_xlati29.xy = ivec2(uvec2(uint(u_xlati29.x) | (uint(u_xlatb8.x) * 0xffffffffu), uint(u_xlati29.y) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlati29.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | uint(u_xlati29.x), (uint(u_xlatb8.w) * 0xffffffffu) | uint(u_xlati29.y)));
            u_xlatb73 = 9u<u_xlatu7;
            u_xlati29.x = int(uint((uint(u_xlatb73) * 0xffffffffu) | uint(u_xlati29.x)));
            if(u_xlati29.x == 0) {
                TempArray4[0].x = 1.31986677e-38;
                TempArray4[1].x = 2.12591537e-38;
                TempArray4[2].x = 1.25143043e-38;
                TempArray4[3].x = 2.80572715e-38;
                TempArray4[4].x = 1.80243991e-38;
                TempArray4[5].x = 2.80328777e-38;
                TempArray4[6].x = 1.49005124e-38;
                TempArray4[7].x = 2.80329113e-38;
                TempArray4[8].x = 1.53482105e-38;
                TempArray4[9].x = 8.48817543e-38;
                TempArray4[10].x = 1.39649383e-38;
                TempArray4[11].x = 2.50841393e-38;
                TempArray4[12].x = 9.11131044e-38;
                TempArray4[13].x = 2.50783996e-38;
                TempArray4[14].x = 1.25371735e-38;
                TempArray4[15].x = 2.80171383e-38;
                TempArray4[16].x = 1.24436705e-38;
                TempArray4[17].x = 2.12175169e-38;
                u_xlati29.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati27.x = int(u_xlati5.y << (1 & int(0x1F)));
                u_xlati27.x = (-u_xlati27.x) + 16;
                u_xlati27.x = int(int_bitfieldInsert(u_xlati27.x, u_xlati29.x, 0 & int(0x1F), 1));
                u_xlat27 = TempArray4[u_xlati27.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu5 = u_xlatu7 * 5u + uint(u_xlati5.x);
                u_xlatu5 = uint(uint(floatBitsToUint(u_xlat27)) >> (u_xlatu5 & uint(0x1F)));
                u_xlati5.x = int(uint(u_xlatu5 & 1u));
                u_xlati5.x = int((u_xlati5.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati5.x = 0;
            }
            if(u_xlati29.y == 0) {
                {
                    uint rem = u_xlatu69 % 10u;
                    u_xlatu69 = rem;
                }
                TempArray5[0].x = 1.31986677e-38;
                TempArray5[1].x = 2.12591537e-38;
                TempArray5[2].x = 1.25143043e-38;
                TempArray5[3].x = 2.80572715e-38;
                TempArray5[4].x = 1.80243991e-38;
                TempArray5[5].x = 2.80328777e-38;
                TempArray5[6].x = 1.49005124e-38;
                TempArray5[7].x = 2.80329113e-38;
                TempArray5[8].x = 1.53482105e-38;
                TempArray5[9].x = 8.48817543e-38;
                TempArray5[10].x = 1.39649383e-38;
                TempArray5[11].x = 2.50841393e-38;
                TempArray5[12].x = 9.11131044e-38;
                TempArray5[13].x = 2.50783996e-38;
                TempArray5[14].x = 1.25371735e-38;
                TempArray5[15].x = 2.80171383e-38;
                TempArray5[16].x = 1.24436705e-38;
                TempArray5[17].x = 2.12175169e-38;
                u_xlati27.x = int((u_xlatu69>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati71 = int(u_xlati5.w << (1 & int(0x1F)));
                u_xlati71 = (-u_xlati71) + 16;
                u_xlati27.x = int(int_bitfieldInsert(u_xlati71, u_xlati27.x, 0 & int(0x1F), 1));
                u_xlat27 = TempArray5[u_xlati27.x].x;
                {
                    uint rem = u_xlatu69 % 5u;
                    u_xlatu69 = rem;
                }
                u_xlatu69 = u_xlatu69 * 5u + uint(u_xlati5.z);
                u_xlatu69 = uint(uint(floatBitsToUint(u_xlat27)) >> (u_xlatu69 & uint(0x1F)));
                u_xlati69 = int(uint(u_xlatu69 & 1u));
                u_xlati69 = int((u_xlati69!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati69 = 0;
            }
            u_xlati47.x = int(uint(uint(u_xlati69) | uint(u_xlati5.x)));
        }
        u_xlat5 = (u_xlati47.x != 0) ? vec4(1.0, 1.0, 1.0, 1.0) : u_xlat6;
        u_xlat6 = vec4(u_xlatu4.zwzw);
        u_xlat6 = u_xlat6 * vec4(0.03125, 0.03125, 0.03125, 0.03125);
        u_xlatu6 = uvec4(u_xlat6);
        u_xlati6 = ivec4(int(u_xlatu6.x) << (int(5) & int(0x1F)), int(u_xlatu6.y) << (int(5) & int(0x1F)), int(u_xlatu6.z) << (int(5) & int(0x1F)), int(u_xlatu6.w) << (int(5) & int(0x1F)));
        u_xlati4 = ivec4(u_xlatu4) + (-u_xlati6);
        u_xlatb4 = equal(u_xlati4, ivec4(0, 0, 31, 31));
        {
            bvec2 hlslcc_orTemp = u_xlatb47;
            hlslcc_orTemp.x = u_xlatb4.z || u_xlatb4.x;
            hlslcc_orTemp.y = u_xlatb4.w || u_xlatb4.y;
            u_xlatb47 = hlslcc_orTemp;
        }
        u_xlatb47.x = u_xlatb47.y || u_xlatb47.x;
        u_xlat16_4 = (u_xlatb47.x) ? vec4(1.0, 1.0, 1.0, 0.400000006) : u_xlat5;
        u_xlat16_10.xyz = (-u_xlat16_0.xyz) * vs_COLOR0.xyz + u_xlat16_4.xyz;
        u_xlat16_0.xyz = u_xlat16_4.www * u_xlat16_10.xyz + u_xlat16_1.yzw;
        u_xlat16_0.w = 1.0;
        u_xlat16_4.xyz = u_xlat16_1.yzw;
        u_xlati47.x = int(0xFFFFFFFFu);
    } else {
        u_xlatb69 = _DebugLightingMode==1;
        if(u_xlatb69){
            u_xlat6.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres0.xyz);
            u_xlat8.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres1.xyz);
            u_xlat9.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres2.xyz);
            u_xlat11.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres3.xyz);
            u_xlat5.x = dot(u_xlat6.xyz, u_xlat6.xyz);
            u_xlat5.y = dot(u_xlat8.xyz, u_xlat8.xyz);
            u_xlat5.z = dot(u_xlat9.xyz, u_xlat9.xyz);
            u_xlat5.w = dot(u_xlat11.xyz, u_xlat11.xyz);
            u_xlatb5 = lessThan(u_xlat5, _CascadeShadowSplitSphereRadii);
            u_xlat16_6.x = (u_xlatb5.x) ? float(1.0) : float(0.0);
            u_xlat16_6.y = (u_xlatb5.y) ? float(1.0) : float(0.0);
            u_xlat16_6.z = (u_xlatb5.z) ? float(1.0) : float(0.0);
            u_xlat16_6.w = (u_xlatb5.w) ? float(1.0) : float(0.0);
            u_xlat16_10.x = (u_xlatb5.x) ? float(-1.0) : float(-0.0);
            u_xlat16_10.y = (u_xlatb5.y) ? float(-1.0) : float(-0.0);
            u_xlat16_10.z = (u_xlatb5.z) ? float(-1.0) : float(-0.0);
            u_xlat16_10.xyz = u_xlat16_6.yzw + u_xlat16_10.xyz;
            u_xlat16_6.yzw = max(u_xlat16_10.xyz, vec3(0.0, 0.0, 0.0));
            u_xlat16_10.x = dot(u_xlat16_6, vec4(4.0, 3.0, 2.0, 1.0));
            u_xlat16_10.x = (-u_xlat16_10.x) + 4.0;
            u_xlatu69 = uint(u_xlat16_10.x);
            switch(int(u_xlatu69)){
                case 0:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.899999976);
                    break;
                case 1:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 2:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 3:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                default:
                    u_xlat16_4.x = float(0.0);
                    u_xlat16_4.y = float(0.0);
                    u_xlat16_4.z = float(0.0);
                    break;
            }
            u_xlat16_0.x = float(0.0);
            u_xlat16_0.y = float(0.0);
            u_xlat16_0.z = float(0.0);
            u_xlat16_10.x = 1.0;
        } else {
            u_xlatb5 = equal(ivec4(ivec4(_DebugLightingMode, _DebugLightingMode, _DebugLightingMode, _DebugLightingMode)), ivec4(2, 3, 4, 5));
            {
                bvec4 hlslcc_orTemp = u_xlatb8;
                hlslcc_orTemp.x = u_xlatb5.y || u_xlatb5.x;
                hlslcc_orTemp.y = u_xlatb5.w || u_xlatb5.z;
                u_xlatb8 = hlslcc_orTemp;
            }
            u_xlat16_54.xy = (u_xlatb8.y) ? vec2(1.0, 1.0) : vec2(0.0, 1.0);
            u_xlat16_12.xyz = (u_xlatb8.y) ? vec3(0.0, 0.0, 0.0) : u_xlat16_1.yzw;
            u_xlat16_10.xy = (u_xlatb8.x) ? vec2(0.0, 0.0) : u_xlat16_54.yx;
            u_xlat16_4.xyz = (u_xlatb8.x) ? vec3(1.0, 1.0, 1.0) : u_xlat16_12.xyz;
            u_xlat16_0.xyz = u_xlat16_10.yyy;
        }
        u_xlat16_5 = (_DebugSceneOverrideMode != 0) ? _DebugColor : vec4(0.0, 0.0, 0.0, 0.0);
        if(_DebugSceneOverrideMode != 0) {
            u_xlat16_0 = u_xlat16_5;
            u_xlati47.x = int(0xFFFFFFFFu);
        } else {
            switch(_DebugMaterialMode){
                case 0:
                    u_xlat16_0 = u_xlat16_5;
                    u_xlati69 = 0;
                    break;
                case 1:
                    u_xlat16_4.w = 1.0;
                    u_xlat16_0 = u_xlat16_4;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 2:
                    u_xlat16_0.w = 1.0;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 3:
                    u_xlat16_1.w = 1.0;
                    u_xlat16_0 = u_xlat16_1.xxxw;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 4:
                    u_xlat16_10.y = 1.0;
                    u_xlat16_0 = u_xlat16_10.xxxy;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 5:
                    u_xlat16_0.x = float(1.0);
                    u_xlat16_0.y = float(1.0);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 6:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 7:
                    u_xlat0.xyz = u_xlat2.xyz * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);
                    u_xlat16_0.xyz = u_xlat0.xyz;
                    u_xlat16_0.w = 1.0;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 8:
                    u_xlat16_0.x = float(0.5);
                    u_xlat16_0.y = float(0.5);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                case 10:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
                default:
                    u_xlat16_0 = _DebugColorInvalidMode;
                    u_xlati69 = int(0xFFFFFFFFu);
                    break;
            }
            if(u_xlati69 != 0) {
                u_xlati47.x = int(0xFFFFFFFFu);
            } else {
                switch(_DebugMaterialValidationMode){
                    case 0:
                        u_xlati47.x = 0;
                        break;
                    case 1:
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlatb69 = u_xlat16_10.x<_DebugValidateAlbedoMinLuminance;
                        if(u_xlatb69){
                            u_xlat16_0 = _DebugValidateBelowMinThresholdColor;
                        } else {
                            u_xlatb69 = _DebugValidateAlbedoMaxLuminance<u_xlat16_10.x;
                            u_xlatb8.x = u_xlat16_4.y>=u_xlat16_4.z;
                            u_xlat16_23.x = (u_xlatb8.x) ? 1.0 : 0.0;
                            u_xlat16_5.xy = u_xlat16_4.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = u_xlat16_4.yz + (-u_xlat16_5.xy);
                            u_xlat16_6.z = float(1.0);
                            u_xlat16_6.w = float(-1.0);
                            u_xlat16_5 = u_xlat16_23.xxxx * u_xlat16_6 + u_xlat16_5;
                            u_xlatb8.x = u_xlat16_4.x>=u_xlat16_5.x;
                            u_xlat16_23.x = (u_xlatb8.x) ? 1.0 : 0.0;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = u_xlat16_4.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = u_xlat16_23.xxxx * u_xlat16_5 + u_xlat16_6;
                            u_xlat16_23.x = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_23.x = (-u_xlat16_23.x) + u_xlat16_5.x;
                            u_xlat16_45 = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_67 = u_xlat16_23.x * 6.0 + 9.99999975e-05;
                            u_xlat16_45 = u_xlat16_45 / u_xlat16_67;
                            u_xlat16_45 = u_xlat16_45 + u_xlat16_5.z;
                            u_xlat16_67 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_23.x = u_xlat16_23.x / u_xlat16_67;
                            u_xlatb8.x = _DebugValidateAlbedoCompareColor.y>=_DebugValidateAlbedoCompareColor.z;
                            u_xlat16_5.xy = _DebugValidateAlbedoCompareColor.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = _DebugValidateAlbedoCompareColor.yz;
                            u_xlat16_6.z = float(0.0);
                            u_xlat16_6.w = float(-0.333333343);
                            u_xlat16_6 = (-u_xlat16_5) + u_xlat16_6;
                            u_xlat16_6 = (u_xlatb8.x) ? u_xlat16_6 : vec4(0.0, 0.0, 0.0, -0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlatb8.x = _DebugValidateAlbedoCompareColor.x>=u_xlat16_5.x;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = _DebugValidateAlbedoCompareColor.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = (u_xlatb8.x) ? u_xlat16_5 : vec4(0.0, 0.0, 0.0, 0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlat16_67 = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_67 = (-u_xlat16_67) + u_xlat16_5.x;
                            u_xlat16_54.x = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_76 = u_xlat16_67 * 6.0 + 9.99999975e-05;
                            u_xlat16_54.x = u_xlat16_54.x / u_xlat16_76;
                            u_xlat16_54.x = u_xlat16_5.z + u_xlat16_54.x;
                            u_xlat16_76 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_67 = u_xlat16_67 / u_xlat16_76;
                            u_xlat16_76 = u_xlat16_67 + (-_DebugValidateAlbedoSaturationTolerance);
                            u_xlatb8.x = u_xlat16_23.x<u_xlat16_76;
                            u_xlat16_76 = abs(u_xlat16_54.x) + (-_DebugValidateAlbedoHueTolerance);
                            u_xlatb30 = abs(u_xlat16_45)<u_xlat16_76;
                            u_xlat16_76 = u_xlat16_76 + 1.0;
                            u_xlatb52 = abs(u_xlat16_45)<u_xlat16_76;
                            u_xlatb30 = u_xlatb52 && u_xlatb30;
                            u_xlatb8.x = u_xlatb30 || u_xlatb8.x;
                            u_xlat16_67 = u_xlat16_67 + _DebugValidateAlbedoSaturationTolerance;
                            u_xlatb30 = u_xlat16_67<u_xlat16_23.x;
                            u_xlat16_23.x = abs(u_xlat16_54.x) + _DebugValidateAlbedoHueTolerance;
                            u_xlatb52 = u_xlat16_23.x<abs(u_xlat16_45);
                            u_xlat16_23.x = u_xlat16_23.x + -1.0;
                            u_xlatb74 = u_xlat16_23.x<abs(u_xlat16_45);
                            u_xlatb52 = u_xlatb74 && u_xlatb52;
                            u_xlatb30 = u_xlatb52 || u_xlatb30;
                            u_xlat16_10.y = 1.0;
                            u_xlat16_5 = (bool(u_xlatb30)) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                            u_xlat16_5 = (u_xlatb8.x) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                            u_xlat16_0 = (bool(u_xlatb69)) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_5;
                        }
                        u_xlati47.x = int(0xFFFFFFFFu);
                        break;
                    case 2:
                        u_xlatb69 = 0.0<_DebugValidateMetallicMinValue;
                        u_xlatb8.x = _DebugValidateMetallicMaxValue<0.0;
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlat16_10.y = 1.0;
                        u_xlat16_5 = (u_xlatb8.x) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                        u_xlat16_0 = (bool(u_xlatb69)) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                        u_xlati47.x = int(0xFFFFFFFFu);
                        break;
                    default:
                        u_xlat16_0 = _DebugColorInvalidMode;
                        u_xlati47.x = int(0xFFFFFFFFu);
                        break;
                }
            }
        }
    }
    if(u_xlati47.x == 0) {
        u_xlat2.w = 1.0;
        u_xlat16_10.x = dot(unity_SHAr, u_xlat2);
        u_xlat16_10.y = dot(unity_SHAg, u_xlat2);
        u_xlat16_10.z = dot(unity_SHAb, u_xlat2);
        u_xlat16_5 = u_xlat2.yzzx * u_xlat2.xyzz;
        u_xlat16_12.x = dot(unity_SHBr, u_xlat16_5);
        u_xlat16_12.y = dot(unity_SHBg, u_xlat16_5);
        u_xlat16_12.z = dot(unity_SHBb, u_xlat16_5);
        u_xlat16_23.x = u_xlat2.y * u_xlat2.y;
        u_xlat16_23.x = u_xlat2.x * u_xlat2.x + (-u_xlat16_23.x);
        u_xlat16_23.xyz = unity_SHC.xyz * u_xlat16_23.xxx + u_xlat16_12.xyz;
        u_xlat16_23.xyz = u_xlat16_23.xyz + u_xlat16_10.xyz;
        u_xlat16_23.xyz = max(u_xlat16_23.xyz, vec3(0.0, 0.0, 0.0));
        u_xlat16_68 = texture(_ScreenSpaceOcclusionTexture, u_xlat3.xy, _GlobalMipBias.x).x;
        u_xlat47 = u_xlat16_68 + -1.0;
        u_xlat47 = _AmbientOcclusionParam.w * u_xlat47 + 1.0;
        switch(_DebugLightingMode){
            case 2:
                u_xlat16_10.x = float(0.5);
                u_xlat16_32 = float(0.5);
                break;
            case 3:
                u_xlat16_32 = u_xlat47 * 0.5;
                u_xlat16_10.x = u_xlat16_68 * 0.5;
                break;
            default:
                u_xlat16_10.x = u_xlat16_68;
                u_xlat16_32 = u_xlat47;
                break;
        }
        u_xlat16_10.x = min(u_xlat16_10.x, 1.0);
        u_xlatb68 = 0.0<_MainLightShadowParams.y;
        if(u_xlatb68){
            u_xlatb68 = _MainLightShadowParams.y==1.0;
            if(u_xlatb68){
                u_xlat5 = vs_TEXCOORD7.xyxy + _MainLightShadowOffset0;
                vec3 txVec0 = vec3(u_xlat5.xy,vs_TEXCOORD7.z);
                u_xlat16_6.x = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec0, 0.0);
                vec3 txVec1 = vec3(u_xlat5.zw,vs_TEXCOORD7.z);
                u_xlat16_6.y = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec1, 0.0);
                u_xlat5 = vs_TEXCOORD7.xyxy + _MainLightShadowOffset1;
                vec3 txVec2 = vec3(u_xlat5.xy,vs_TEXCOORD7.z);
                u_xlat16_6.z = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec2, 0.0);
                vec3 txVec3 = vec3(u_xlat5.zw,vs_TEXCOORD7.z);
                u_xlat16_6.w = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec3, 0.0);
                u_xlat16_54.x = dot(u_xlat16_6, vec4(0.25, 0.25, 0.25, 0.25));
            } else {
                u_xlatb68 = _MainLightShadowParams.y==2.0;
                if(u_xlatb68){
                    u_xlat16_12.xy = vs_TEXCOORD7.xy * _MainLightShadowmapSize.zw + vec2(0.5, 0.5);
                    u_xlat16_12.xy = floor(u_xlat16_12.xy);
                    u_xlat16_56.xy = vs_TEXCOORD7.xy * _MainLightShadowmapSize.zw + (-u_xlat16_12.xy);
                    u_xlat16_5 = u_xlat16_56.xxyy + vec4(0.5, 1.0, 0.5, 1.0);
                    u_xlat16_6 = u_xlat16_5.xxzz * u_xlat16_5.xxzz;
                    u_xlat16_13.xy = u_xlat16_6.yw * vec2(0.0799999982, 0.0799999982);
                    u_xlat16_57.xy = u_xlat16_6.xz * vec2(0.5, 0.5) + (-u_xlat16_56.xy);
                    u_xlat16_14.xy = (-u_xlat16_56.xy) + vec2(1.0, 1.0);
                    u_xlat16_58.xy = min(u_xlat16_56.xy, vec2(0.0, 0.0));
                    u_xlat16_58.xy = (-u_xlat16_58.xy) * u_xlat16_58.xy + u_xlat16_14.xy;
                    u_xlat16_56.xy = max(u_xlat16_56.xy, vec2(0.0, 0.0));
                    u_xlat16_56.xy = (-u_xlat16_56.xy) * u_xlat16_56.xy + u_xlat16_5.yw;
                    u_xlat16_58.xy = u_xlat16_58.xy + vec2(1.0, 1.0);
                    u_xlat16_56.xy = u_xlat16_56.xy + vec2(1.0, 1.0);
                    u_xlat16_6.xy = u_xlat16_57.xy * vec2(0.159999996, 0.159999996);
                    u_xlat16_7.xy = u_xlat16_14.xy * vec2(0.159999996, 0.159999996);
                    u_xlat16_8.xy = u_xlat16_58.xy * vec2(0.159999996, 0.159999996);
                    u_xlat16_9.xy = u_xlat16_56.xy * vec2(0.159999996, 0.159999996);
                    u_xlat16_56.xy = u_xlat16_5.yw * vec2(0.159999996, 0.159999996);
                    u_xlat16_6.z = u_xlat16_8.x;
                    u_xlat16_6.w = u_xlat16_56.x;
                    u_xlat16_7.z = u_xlat16_9.x;
                    u_xlat16_7.w = u_xlat16_13.x;
                    u_xlat16_5 = u_xlat16_6.zwxz + u_xlat16_7.zwxz;
                    u_xlat16_8.z = u_xlat16_6.y;
                    u_xlat16_8.w = u_xlat16_56.y;
                    u_xlat16_9.z = u_xlat16_7.y;
                    u_xlat16_9.w = u_xlat16_13.y;
                    u_xlat16_13.xyz = u_xlat16_8.zyw + u_xlat16_9.zyw;
                    u_xlat16_14.xyz = u_xlat16_7.xzw / u_xlat16_5.zwy;
                    u_xlat16_14.xyz = u_xlat16_14.xyz + vec3(-2.5, -0.5, 1.5);
                    u_xlat16_15.xyz = u_xlat16_9.zyw / u_xlat16_13.xyz;
                    u_xlat16_15.xyz = u_xlat16_15.xyz + vec3(-2.5, -0.5, 1.5);
                    u_xlat16_6.xyz = u_xlat16_14.yxz * _MainLightShadowmapSize.xxx;
                    u_xlat16_7.xyz = u_xlat16_15.xyz * _MainLightShadowmapSize.yyy;
                    u_xlat16_6.w = u_xlat16_7.x;
                    u_xlat16_8 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_6.ywxw;
                    u_xlat16_56.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_6.zw;
                    u_xlat16_7.w = u_xlat16_6.y;
                    u_xlat16_6.yw = u_xlat16_7.yz;
                    u_xlat16_9 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_6.xyzy;
                    u_xlat16_7 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_7.wywz;
                    u_xlat16_6 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_6.xwzw;
                    u_xlat16_11 = u_xlat16_5.zwyz * u_xlat16_13.xxxy;
                    u_xlat16_14 = u_xlat16_5 * u_xlat16_13.yyzz;
                    u_xlat16_76 = u_xlat16_5.y * u_xlat16_13.z;
                    vec3 txVec4 = vec3(u_xlat16_8.xy,vs_TEXCOORD7.z);
                    u_xlat16_68 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec4, 0.0);
                    vec3 txVec5 = vec3(u_xlat16_8.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec5, 0.0);
                    u_xlat47 = u_xlat16_47 * u_xlat16_11.y;
                    u_xlat68 = u_xlat16_11.x * u_xlat16_68 + u_xlat47;
                    vec3 txVec6 = vec3(u_xlat16_56.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec6, 0.0);
                    u_xlat68 = u_xlat16_11.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec7 = vec3(u_xlat16_7.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec7, 0.0);
                    u_xlat68 = u_xlat16_11.w * u_xlat16_47 + u_xlat68;
                    vec3 txVec8 = vec3(u_xlat16_9.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec8, 0.0);
                    u_xlat68 = u_xlat16_14.x * u_xlat16_47 + u_xlat68;
                    vec3 txVec9 = vec3(u_xlat16_9.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec9, 0.0);
                    u_xlat68 = u_xlat16_14.y * u_xlat16_47 + u_xlat68;
                    vec3 txVec10 = vec3(u_xlat16_7.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec10, 0.0);
                    u_xlat68 = u_xlat16_14.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec11 = vec3(u_xlat16_6.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec11, 0.0);
                    u_xlat68 = u_xlat16_14.w * u_xlat16_47 + u_xlat68;
                    vec3 txVec12 = vec3(u_xlat16_6.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec12, 0.0);
                    u_xlat54 = u_xlat16_76 * u_xlat16_47 + u_xlat68;
                    u_xlat16_54.x = u_xlat54;
                } else {
                    u_xlat16_12.xy = vs_TEXCOORD7.xy * _MainLightShadowmapSize.zw + vec2(0.5, 0.5);
                    u_xlat16_12.xy = floor(u_xlat16_12.xy);
                    u_xlat16_56.xy = vs_TEXCOORD7.xy * _MainLightShadowmapSize.zw + (-u_xlat16_12.xy);
                    u_xlat16_5 = u_xlat16_56.xxyy + vec4(0.5, 1.0, 0.5, 1.0);
                    u_xlat16_6 = u_xlat16_5.xxzz * u_xlat16_5.xxzz;
                    u_xlat16_7.yw = u_xlat16_6.yw * vec2(0.0408160016, 0.0408160016);
                    u_xlat16_13.xy = u_xlat16_6.xz * vec2(0.5, 0.5) + (-u_xlat16_56.xy);
                    u_xlat16_57.xy = (-u_xlat16_56.xy) + vec2(1.0, 1.0);
                    u_xlat16_14.xy = min(u_xlat16_56.xy, vec2(0.0, 0.0));
                    u_xlat16_57.xy = (-u_xlat16_14.xy) * u_xlat16_14.xy + u_xlat16_57.xy;
                    u_xlat16_14.xy = max(u_xlat16_56.xy, vec2(0.0, 0.0));
                    u_xlat16_14.xy = (-u_xlat16_14.xy) * u_xlat16_14.xy + u_xlat16_5.yw;
                    u_xlat16_57.xy = u_xlat16_57.xy + vec2(2.0, 2.0);
                    u_xlat16_14.xy = u_xlat16_14.xy + vec2(2.0, 2.0);
                    u_xlat16_5.z = u_xlat16_14.x * 0.0816320032;
                    u_xlat16_6.xy = u_xlat16_13.yx * vec2(0.0816320032, 0.0816320032);
                    u_xlat16_13.xy = u_xlat16_57.xy * vec2(0.0816320032, 0.0816320032);
                    u_xlat16_6.z = u_xlat16_14.y * 0.0816320032;
                    u_xlat16_5.x = u_xlat16_6.y;
                    u_xlat16_5.yw = u_xlat16_56.xx * vec2(-0.0816320032, 0.0816320032) + vec2(0.163264006, 0.0816320032);
                    u_xlat16_8.xz = u_xlat16_56.xx * vec2(-0.0816320032, 0.0816320032) + vec2(0.0816320032, 0.163264006);
                    u_xlat16_8.y = u_xlat16_13.x;
                    u_xlat16_8.w = u_xlat16_7.y;
                    u_xlat16_5 = u_xlat16_5 + u_xlat16_8;
                    u_xlat16_6.yw = u_xlat16_56.yy * vec2(-0.0816320032, 0.0816320032) + vec2(0.163264006, 0.0816320032);
                    u_xlat16_7.xz = u_xlat16_56.yy * vec2(-0.0816320032, 0.0816320032) + vec2(0.0816320032, 0.163264006);
                    u_xlat16_7.y = u_xlat16_13.y;
                    u_xlat16_6 = u_xlat16_6 + u_xlat16_7;
                    u_xlat16_8 = u_xlat16_8 / u_xlat16_5;
                    u_xlat16_8 = u_xlat16_8 + vec4(-3.5, -1.5, 0.5, 2.5);
                    u_xlat16_7 = u_xlat16_7 / u_xlat16_6;
                    u_xlat16_7 = u_xlat16_7 + vec4(-3.5, -1.5, 0.5, 2.5);
                    u_xlat16_8 = u_xlat16_8.wxyz * _MainLightShadowmapSize.xxxx;
                    u_xlat16_7 = u_xlat16_7.xwyz * _MainLightShadowmapSize.yyyy;
                    u_xlat16_9.xzw = u_xlat16_8.yzw;
                    u_xlat16_9.y = u_xlat16_7.x;
                    u_xlat16_11 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_9.xyzy;
                    u_xlat16_56.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_9.wy;
                    u_xlat16_8.y = u_xlat16_9.y;
                    u_xlat16_9.y = u_xlat16_7.z;
                    u_xlat16_13 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_9.xyzy;
                    u_xlat16_14.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_9.wy;
                    u_xlat16_8.z = u_xlat16_9.y;
                    u_xlat16_15 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_8.xyxz;
                    u_xlat16_9.y = u_xlat16_7.w;
                    u_xlat16_16 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_9.xyzy;
                    u_xlat16_58.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_9.wy;
                    u_xlat16_8.w = u_xlat16_9.y;
                    u_xlat16_17.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_8.xw;
                    u_xlat16_7.xzw = u_xlat16_9.xzw;
                    u_xlat16_9 = u_xlat16_12.xyxy * _MainLightShadowmapSize.xyxy + u_xlat16_7.xyzy;
                    u_xlat16_61.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_7.wy;
                    u_xlat16_7.x = u_xlat16_8.x;
                    u_xlat16_12.xy = u_xlat16_12.xy * _MainLightShadowmapSize.xy + u_xlat16_7.xy;
                    u_xlat16_7 = u_xlat16_5 * u_xlat16_6.xxxx;
                    u_xlat16_8 = u_xlat16_5 * u_xlat16_6.yyyy;
                    u_xlat16_18 = u_xlat16_5 * u_xlat16_6.zzzz;
                    u_xlat16_5 = u_xlat16_5 * u_xlat16_6.wwww;
                    vec3 txVec13 = vec3(u_xlat16_11.xy,vs_TEXCOORD7.z);
                    u_xlat16_68 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec13, 0.0);
                    vec3 txVec14 = vec3(u_xlat16_11.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec14, 0.0);
                    u_xlat47 = u_xlat16_47 * u_xlat16_7.y;
                    u_xlat68 = u_xlat16_7.x * u_xlat16_68 + u_xlat47;
                    vec3 txVec15 = vec3(u_xlat16_56.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec15, 0.0);
                    u_xlat68 = u_xlat16_7.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec16 = vec3(u_xlat16_15.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec16, 0.0);
                    u_xlat68 = u_xlat16_7.w * u_xlat16_47 + u_xlat68;
                    vec3 txVec17 = vec3(u_xlat16_13.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec17, 0.0);
                    u_xlat68 = u_xlat16_8.x * u_xlat16_47 + u_xlat68;
                    vec3 txVec18 = vec3(u_xlat16_13.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec18, 0.0);
                    u_xlat68 = u_xlat16_8.y * u_xlat16_47 + u_xlat68;
                    vec3 txVec19 = vec3(u_xlat16_14.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec19, 0.0);
                    u_xlat68 = u_xlat16_8.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec20 = vec3(u_xlat16_15.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec20, 0.0);
                    u_xlat68 = u_xlat16_8.w * u_xlat16_47 + u_xlat68;
                    vec3 txVec21 = vec3(u_xlat16_16.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec21, 0.0);
                    u_xlat68 = u_xlat16_18.x * u_xlat16_47 + u_xlat68;
                    vec3 txVec22 = vec3(u_xlat16_16.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec22, 0.0);
                    u_xlat68 = u_xlat16_18.y * u_xlat16_47 + u_xlat68;
                    vec3 txVec23 = vec3(u_xlat16_58.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec23, 0.0);
                    u_xlat68 = u_xlat16_18.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec24 = vec3(u_xlat16_17.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec24, 0.0);
                    u_xlat68 = u_xlat16_18.w * u_xlat16_47 + u_xlat68;
                    vec3 txVec25 = vec3(u_xlat16_9.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec25, 0.0);
                    u_xlat68 = u_xlat16_5.x * u_xlat16_47 + u_xlat68;
                    vec3 txVec26 = vec3(u_xlat16_9.zw,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec26, 0.0);
                    u_xlat68 = u_xlat16_5.y * u_xlat16_47 + u_xlat68;
                    vec3 txVec27 = vec3(u_xlat16_61.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec27, 0.0);
                    u_xlat68 = u_xlat16_5.z * u_xlat16_47 + u_xlat68;
                    vec3 txVec28 = vec3(u_xlat16_12.xy,vs_TEXCOORD7.z);
                    u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec28, 0.0);
                    u_xlat54 = u_xlat16_5.w * u_xlat16_47 + u_xlat68;
                    u_xlat16_54.x = u_xlat54;
                }
            }
        } else {
            vec3 txVec29 = vec3(vs_TEXCOORD7.xy,vs_TEXCOORD7.z);
            u_xlat16_54.x = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec29, 0.0);
            u_xlat16_54.x = u_xlat16_54.x;
        }
        u_xlat16_76 = (-_MainLightShadowParams.x) + 1.0;
        u_xlat16_54.x = u_xlat16_54.x * _MainLightShadowParams.x + u_xlat16_76;
        u_xlatb68 = 0.0>=vs_TEXCOORD7.z;
        u_xlatb47.x = vs_TEXCOORD7.z>=1.0;
        u_xlatb68 = u_xlatb68 || u_xlatb47.x;
        u_xlat16_54.x = (u_xlatb68) ? 1.0 : u_xlat16_54.x;
        u_xlat19.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat68 = dot(u_xlat19.xyz, u_xlat19.xyz);
        u_xlat68 = u_xlat68 * _MainLightShadowParams.z + _MainLightShadowParams.w;
        u_xlat68 = clamp(u_xlat68, 0.0, 1.0);
        u_xlat16_76 = (-u_xlat16_54.x) + 1.0;
        u_xlat16_54.x = u_xlat68 * u_xlat16_76 + u_xlat16_54.x;
        u_xlatb68 = _DebugLightingFeatureFlags==0;
        u_xlati5 = ivec4(uvec4(uint(_DebugLightingFeatureFlags) & uint(32u), uint(_DebugLightingFeatureFlags) & uint(1u), uint(_DebugLightingFeatureFlags) & uint(2u), uint(_DebugLightingFeatureFlags) & uint(4u)));
        u_xlatb5 = notEqual(u_xlati5, ivec4(0, 0, 0, 0));
        {
            bvec4 hlslcc_orTemp = u_xlatb5;
            hlslcc_orTemp.x = bool(u_xlatb68) || u_xlatb5.x;
            hlslcc_orTemp.y = bool(u_xlatb68) || u_xlatb5.y;
            hlslcc_orTemp.z = bool(u_xlatb68) || u_xlatb5.z;
            hlslcc_orTemp.w = bool(u_xlatb68) || u_xlatb5.w;
            u_xlatb5 = hlslcc_orTemp;
        }
        u_xlat16_12.xyz = vec3(u_xlat16_32) * _MainLightColor.xyz;
        u_xlat16_12.xyz = (u_xlatb5.x) ? u_xlat16_12.xyz : _MainLightColor.xyz;
        u_xlat16_13.xyz = u_xlat16_23.xyz * u_xlat16_10.xxx;
        u_xlat16_23.xyz = (u_xlatb5.x) ? u_xlat16_13.xyz : u_xlat16_23.xyz;
        u_xlat16_23.xyz = u_xlat16_4.xyz * u_xlat16_23.xyz;
        u_xlat20.xyz = u_xlat16_54.xxx * u_xlat16_12.xyz;
        u_xlat16_10.x = dot(u_xlat2.xyz, _MainLightPosition.xyz);
        u_xlat16_10.x = clamp(u_xlat16_10.x, 0.0, 1.0);
        u_xlat16_10.xzw = u_xlat16_10.xxx * u_xlat20.xyz;
        u_xlatu68 = uint(_FPParams0.w);
        u_xlatu47 = min(u_xlatu68, 16u);
        u_xlati69 = _DebugLightingFeatureFlags;
        u_xlat16_12.x = float(0.0);
        u_xlat16_12.y = float(0.0);
        u_xlat16_12.z = float(0.0);
        for(uint u_xlatu_loop_1 = uint(0u) ; u_xlatu_loop_1<u_xlatu47 ; u_xlatu_loop_1++)
        {
            u_xlat20.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[int(u_xlatu_loop_1)].www + _AdditionalLightsPosition[int(u_xlatu_loop_1)].xyz;
            u_xlat86 = dot(u_xlat20.xyz, u_xlat20.xyz);
            u_xlat86 = max(u_xlat86, 6.10351562e-05);
            u_xlat21.x = inversesqrt(u_xlat86);
            u_xlat20.xyz = u_xlat20.xyz * u_xlat21.xxx;
            u_xlat21.x = float(1.0) / float(u_xlat86);
            u_xlat86 = u_xlat86 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].x;
            u_xlat16_78 = (-u_xlat86) * u_xlat86 + 1.0;
            u_xlat16_78 = max(u_xlat16_78, 0.0);
            u_xlat16_78 = u_xlat16_78 * u_xlat16_78;
            u_xlat86 = u_xlat16_78 * u_xlat21.x;
            u_xlat16_78 = dot(_AdditionalLightsSpotDir[int(u_xlatu_loop_1)].xyz, u_xlat20.xyz);
            u_xlat16_78 = u_xlat16_78 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].z + _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].w;
            u_xlat16_78 = clamp(u_xlat16_78, 0.0, 1.0);
            u_xlat16_78 = u_xlat16_78 * u_xlat16_78;
            u_xlat86 = u_xlat16_78 * u_xlat86;
            u_xlatb21 = u_xlati69==0;
            u_xlati43 = int(uint(uint(u_xlati69) & 32u));
            u_xlatb43 = u_xlati43!=0;
            u_xlatb21 = u_xlatb43 || u_xlatb21;
            u_xlat16_13.xyz = vec3(u_xlat16_32) * _AdditionalLightsColor[int(u_xlatu_loop_1)].xyz;
            u_xlat16_13.xyz = (bool(u_xlatb21)) ? u_xlat16_13.xyz : _AdditionalLightsColor[int(u_xlatu_loop_1)].xyz;
            u_xlat21.xyz = vec3(u_xlat86) * u_xlat16_13.xyz;
            u_xlat16_78 = dot(u_xlat2.xyz, u_xlat20.xyz);
            u_xlat16_78 = clamp(u_xlat16_78, 0.0, 1.0);
            u_xlat16_13.xyz = vec3(u_xlat16_78) * u_xlat21.xyz;
            u_xlat16_12.xyz = u_xlat16_13.xyz * u_xlat16_4.xyz + u_xlat16_12.xyz;
        }
        u_xlatu47 = uint(_FPParams1.w);
        if(u_xlatu47 != uint(0)) {
            u_xlat3.xy = u_xlat3.xy * _FPParams1.xy;
            u_xlatu3.xy = uvec2(u_xlat3.xy);
            u_xlatu69 = uint(_FPParams1.z);
            u_xlati3.x = int(u_xlatu3.y) * int(u_xlatu69) + int(u_xlatu3.x);
            u_xlatu3.x = u_xlatu47 * uint(u_xlati3.x);
            u_xlat20.x = hlslcc_mtx4x4unity_MatrixV[0].z;
            u_xlat20.y = hlslcc_mtx4x4unity_MatrixV[1].z;
            u_xlat20.z = hlslcc_mtx4x4unity_MatrixV[2].z;
            u_xlat25 = dot((-u_xlat20.xyz), u_xlat19.xyz);
            u_xlatb69 = unity_OrthoParams.w==0.0;
            u_xlat19.x = log2(u_xlat25);
            u_xlat25 = (u_xlatb69) ? u_xlat19.x : u_xlat25;
            u_xlat25 = u_xlat25 * _FPParams0.x + _FPParams0.y;
            u_xlatu25 = uint(u_xlat25);
            u_xlatu25 = min(u_xlatu25, 4095u);
            u_xlati47.x = int(u_xlatu47) + 2;
            u_xlatu69 = uint(u_xlati47.x) * u_xlatu25;
            u_xlatu25 = u_xlatu25 * uint(u_xlati47.x) + 2u;
            u_xlatu47 = uint(u_xlatu69 >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu69), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu69), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati63.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu47)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu47)].y))));
            u_xlati20.xy = op_not(u_xlati19.xy);
            u_xlati47.xy = ivec2(uvec2(uint(u_xlati20.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu47)].z)), uint(u_xlati20.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu47)].x))));
            u_xlati47.xy = ivec2(uvec2(uint(u_xlati47.x) | uint(u_xlati63.x), uint(u_xlati47.y) | uint(u_xlati63.y)));
            u_xlati47.x = int(uint(uint(u_xlati19.y) & uint(u_xlati47.x)));
            u_xlati69 = int(uint(uint(u_xlati20.y) & uint(u_xlati47.y)));
            u_xlatu47 = uint(uint(u_xlati69) | uint(u_xlati47.x));
            u_xlatu69 = uint(u_xlatu3.x >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu3.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu3.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati63.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu69)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu69)].y))));
            u_xlati20.xy = op_not(u_xlati19.xy);
            u_xlati3.xw = ivec2(uvec2(uint(u_xlati20.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu69)].z)), uint(u_xlati20.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu69)].x))));
            u_xlati3.xw = ivec2(uvec2(uint(u_xlati3.x) | uint(u_xlati63.x), uint(u_xlati3.w) | uint(u_xlati63.y)));
            u_xlati3.x = int(uint(uint(u_xlati19.y) & uint(u_xlati3.x)));
            u_xlati69 = int(uint(uint(u_xlati20.y) & uint(u_xlati3.w)));
            u_xlati3.x = int(uint(uint(u_xlati69) | uint(u_xlati3.x)));
            u_xlatu69 = uint(u_xlatu25 >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu25), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu25), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati63.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu69)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu69)].y))));
            u_xlati20.xy = op_not(u_xlati19.xy);
            u_xlati25.xz = ivec2(uvec2(uint(u_xlati20.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu69)].z)), uint(u_xlati20.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu69)].x))));
            u_xlati25.xz = ivec2(uvec2(uint(u_xlati25.x) | uint(u_xlati63.x), uint(u_xlati25.z) | uint(u_xlati63.y)));
            u_xlati25.x = int(uint(uint(u_xlati19.y) & uint(u_xlati25.x)));
            u_xlati69 = int(uint(uint(u_xlati20.y) & uint(u_xlati25.z)));
            u_xlati25.x = int(uint(uint(u_xlati69) | uint(u_xlati25.x)));
            u_xlati3.x = int(uint(uint(u_xlati25.x) & uint(u_xlati3.x)));
            u_xlati25.x = int(int(0xFFFFFFFFu) << (int(u_xlatu47) & int(0x1F)));
            u_xlati3.x = int(uint(uint(u_xlati25.x) & uint(u_xlati3.x)));
            u_xlatu25 = uint(u_xlatu47 >> (16u & uint(0x1F)));
            u_xlatu25 = (-u_xlatu25) + 31u;
            u_xlatu25 = uint(4294967295u >> (u_xlatu25 & uint(0x1F)));
            u_xlati3.x = int(uint(u_xlatu25 & uint(u_xlati3.x)));
        } else {
            u_xlati3.x = 0;
        }
        u_xlati25.x = _DebugLightingFeatureFlags;
        u_xlat16_13.xyz = u_xlat16_12.xyz;
        u_xlati47.x = u_xlati3.x;
        while(true){
            if(u_xlati47.x == 0) {break;}
            u_xlati69 = 0 - u_xlati47.x;
            u_xlatu69 = uint(uint(u_xlati69) & uint(u_xlati47.x));
            u_xlat69 = float(u_xlatu69);
            u_xlatu69 = uint(uint(floatBitsToUint(u_xlat69)) >> (23u & uint(0x1F)));
            u_xlati69 = int(u_xlatu69) + int(0xFFFFFF81u);
            u_xlati19.x = int(1 << (u_xlati69 & int(0x1F)));
            u_xlati47.x = int(uint(uint(u_xlati47.x) ^ uint(u_xlati19.x)));
            u_xlati69 = int(u_xlatu68) + u_xlati69;
            u_xlat19.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[u_xlati69].www + _AdditionalLightsPosition[u_xlati69].xyz;
            u_xlat85 = dot(u_xlat19.xyz, u_xlat19.xyz);
            u_xlat85 = max(u_xlat85, 6.10351562e-05);
            u_xlat20.x = inversesqrt(u_xlat85);
            u_xlat19.xyz = u_xlat19.xyz * u_xlat20.xxx;
            u_xlat20.x = float(1.0) / float(u_xlat85);
            u_xlat85 = u_xlat85 * _AdditionalLightsAttenuation[u_xlati69].x;
            u_xlat16_78 = (-u_xlat85) * u_xlat85 + 1.0;
            u_xlat16_78 = max(u_xlat16_78, 0.0);
            u_xlat16_78 = u_xlat16_78 * u_xlat16_78;
            u_xlat85 = u_xlat16_78 * u_xlat20.x;
            u_xlat16_78 = dot(_AdditionalLightsSpotDir[u_xlati69].xyz, u_xlat19.xyz);
            u_xlat16_78 = u_xlat16_78 * _AdditionalLightsAttenuation[u_xlati69].z + _AdditionalLightsAttenuation[u_xlati69].w;
            u_xlat16_78 = clamp(u_xlat16_78, 0.0, 1.0);
            u_xlat16_78 = u_xlat16_78 * u_xlat16_78;
            u_xlat85 = u_xlat16_78 * u_xlat85;
            u_xlatb20 = u_xlati25.x==0;
            u_xlati42 = int(uint(uint(u_xlati25.x) & 32u));
            u_xlatb42 = u_xlati42!=0;
            u_xlatb20 = u_xlatb42 || u_xlatb20;
            u_xlat16_14.xyz = vec3(u_xlat16_32) * _AdditionalLightsColor[u_xlati69].xyz;
            u_xlat16_14.xyz = (bool(u_xlatb20)) ? u_xlat16_14.xyz : _AdditionalLightsColor[u_xlati69].xyz;
            u_xlat20.xyz = vec3(u_xlat85) * u_xlat16_14.xyz;
            u_xlat16_78 = dot(u_xlat2.xyz, u_xlat19.xyz);
            u_xlat16_78 = clamp(u_xlat16_78, 0.0, 1.0);
            u_xlat16_14.xyz = vec3(u_xlat16_78) * u_xlat20.xyz;
            u_xlat16_13.xyz = u_xlat16_14.xyz * u_xlat16_4.xyz + u_xlat16_13.xyz;
        }
        u_xlatb2 = _DebugLightingFeatureFlags!=32;
        u_xlat16_12.xyz = (u_xlatb5.y) ? u_xlat16_23.xyz : vec3(0.0, 0.0, 0.0);
        u_xlat16_10.xyz = u_xlat16_10.xzw * u_xlat16_4.xyz + u_xlat16_12.xyz;
        u_xlat16_10.xyz = (u_xlatb5.z) ? u_xlat16_10.xyz : u_xlat16_12.xyz;
        u_xlat16_12.xyz = u_xlat16_13.xyz + u_xlat16_10.xyz;
        u_xlat16_10.xyz = (u_xlatb5.w) ? u_xlat16_12.xyz : u_xlat16_10.xyz;
        u_xlat16_0.xyz = (bool(u_xlatb2)) ? u_xlat16_10.xyz : u_xlat16_23.xyz;
        u_xlat16_0.w = u_xlat16_1.x;
    }
    u_xlatb2 = _Surface==1.0;
    u_xlat16_0.w = (u_xlatb2) ? u_xlat16_0.w : 1.0;
    SV_Target0 = u_xlat16_0;
    return;
}


// Keywords: DEBUG_DISPLAY _FORWARD_PLUS _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT
// 